Tee It Up Again
The head of a prominent mobile development company today made to me a comment that many corporate clients have made underfunded and ill-planned forays into mobile apps and are now coming back to the table to get things done right. I think that is a meaningful observation. It's time for some mulligans.
Even the consumer oriented apps for iOS or Android, now probably numbering 1M+, include many startup ideas that may have been a bit too lean and haven’t achieved any success. I’ve seen a number of cases in sectors relevant to my own businesses where pioneering efforts had only superficial wins or faded very quickly.
The point now is for all of us to learn from those pioneering efforts and try to step up the game to the next level. Pardon a bit of reminiscing, but I recall the early microcomputer era from 1975-1981 when the Altair spawned a temporarily flourishing industry of manufacturers mostly in the San Fernando Valley. Every day brought incremental progress in functions, power, and reliability, but things got real when IBM came out with the PC in August 1981. IBM basically rationalized the industry from that point forward, and I suppose Apple is the only surviving hardware brand established during that period of history. (A larger number of software brands are still around, however.)
My question now is whether there will there be some rationalization of the mobile apps industry? I don’t expect a dominant player to change the whole landscape, but it is possible that we will see a new range of more substantial apps, abetted by a convergence of mobile and money, in 2012. We have more tools to work with, more and more smart phones in the hands of the masses, and the ability to deliver real performance. This will require more capital, and it will depend heavily on first-class product design skills. The technical underpinnings are in place, and it’s the creative UX and UI types who will advance us to the next level.
As I have written before, a good mix of basic marketing and distribution efforts across online and offline channels will be part of the new order of things. “Viral” may again become associated primarily with colds and flu, although a well-designed app always has the potential to be associated with that term.
And, the power of major brands will be more and more evident. The ideas may come from the startup world, but it may be the household brands that propel them to glory. In a sense IBM was the first such brand to legitimize microcomputers, and there are many brands now teeing it up again and coming forward with more serious bets on their own mobile strategies.
All this bodes well for the mobile development community. We can learn from the many pioneers who have tried ideas that worked, or didn’t work, and we have the customers to enable us to keep playing the game and improving with each cycle. It’s a great time to be sell up and build up, and to just ignore that first shot when you turn in your score.












